Initial design sketches
Let’s start by roughing out a few character sketches
Initial design sketches Pt. 2
Lets explore a few more poses and rough ideas.
Initial design sketches Pt. 3
Lets try some poses without imposing shapes to the pose.
Who is he?
Let’s start off by thinking through this character. Let’s try ‘Caliban’ a classical villainous name, but with some modern twists. Let’s also run with a meta-theme about the natures of entertainment. Carnivals of chaos that attract an audience only to destroy them by the end.
What is he made of?
Since we already have a drawing that goes to the description, lets establish some visual themes to our character. We can start by exploring some colors and textures to the fabrics.
What else can we throw on him?
Sure, Caliban may be a half-demon prince running a hellish halftime show, but lets reinforce this with some mystical and creepy tattoos.
Finalizing a design
Here we have a final contour of our proposed character. He has form, name, and story. Now we have all the framework to define a character in a world. All that’s left is to flesh out our monster.
What kind of painting is this going to be?
We kickstart off our machination by making a decision to paint our antagonist a textured painterly style, or a smooth contrasted linear style. Lets explore each by focussing on the extremes of each as much as we can without losing the image. Seeing the differences to each, let’s borrow elements from both, and move forward with hard edges and tactile textures.
What about other angles?
The best way to ensure a character is fully developed is to view them at every angle you can. This way you can establish any and all necessary detail, leaving nothing to improvisation for any pose.
The full character
Now that we have a character, a name, and a story, we need to show him in a proper setting that also fits the character and his story.
Where is he walking?
We illustrate Saliban walking down stairs, so the sensible thing would be to paint some stairs.
Where is this?
We need to establish the background. If this is a modern twist on a classic villain, then we need to set this somewhere plausibly modern. Lets establish some more artificial colors like a muted blue-green.
What kind of space is this in?
Let’s establish that this is a wall, likely concrete. We can also add some chains and splatters to emphasize the dark nature of this production.
What next?
Let’s add some curtains to reinforce that this is a stage for a theatre. The folds in fabric really help shape the curtain.
Where is the lighting?
We can add shadows to the stairs from angles drawn from each of the firey light sources. This off-side lighting can reinforce the heavy shadow that plagues our villain.